@startuml
sprite $unsplash [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000001222222222222200000000000000000
00000000000000000FFFFFFFFFFFFFF00000000000000000
00000000000000000FFFFFFFFFFFFFF00000000000000000
00000000000000000FFFFFFFFFFFFFF00000000000000000
00000000000000000FFFFFFFFFFFFFF00000000000000000
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00000000000000000FFFFFFFFFFFFFF00000000000000000
00000000000000000FFFFFFFFFFFFFF00000000000000000
00000000000000000FFFFFFFFFFFFFF00000000000000000
000000000000000007777777777777700000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000005555555555550000000000000055555555555500000
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00000EFFFFFFFFFFF00000000000000FFFFFFFFFFFF00000
00000EFFFFFFFFFFFCCCCCCCCCCCCCCFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000
00000BCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC00000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_UNSPLASH(_alias) ENTITY(rectangle,black,unsplash,_alias,FA6 UNSPLASH)
!define FA6_UNSPLASH(_alias, _label) ENTITY(rectangle,black,unsplash,_label, _alias,FA6 UNSPLASH)
!define FA6_UNSPLASH(_alias, _label, _shape) ENTITY(_shape,black,unsplash,_label, _alias,FA6 UNSPLASH)
!define FA6_UNSPLASH(_alias, _label, _shape, _color) ENTITY(_shape,_color,unsplash,_label, _alias,FA6 UNSPLASH)
skinparam folderBackgroundColor<<FA6 UNSPLASH>> White
@enduml